Children of the empire card review

: During a conflict in which this character is participating, if you have the Imperial Favor – each player cannot play cards from his or her hand until the end of this conflict.

“I fear you are searching for the perfect answer. Sometimes there is none, and you must still make a decision.” – Agasha Sumiko

Deck: Dynasty

Number: 45

Illustrator: Maerel Hibadita

Type: Holding

Strength: +1

Clan: Phoenix

Shrine.

Action: Return 1 or more rings from your claimed ring pool to the unclaimed ring pool – you gain 1 honor for each ring returned in this way.

The lights shine through to Yomi in the hopes of finding those they once knew.

Deck: Dynasty

Number: 30

Illustrator: John Donahue

Type: Character

Cost: 2

Military Skill: 2

Political Skill: 2

Glory: 1

Clan: Neutral

Bushi. Duelist. Mantis Clan.

Composure — This character gets +2 glory. (You have composure if your honor bid is lower than an opponent’s.) Action: During a conflict, initiate a [Military] duel – resolve the duel. Honor the duel’s winner.

Deck: Dynasty

Number: 41

Illustrator: Felipe Gaona

Type: Character

Cost: 3

Military Skill: 1

Political Skill: 5

Glory: 2

Clan: Scorpion

Courtier. Imperial.

“Will that be all?”

Deck: Dynasty

Number: 33

Illustrator: Andreia Ugrai

Type: Event

Cost: 0

Clan: Unicorn

Action: During a conflict, initiate a [Military] duel – resolve the duel, giving each dueling character gets +1[Military] for each other participating character controlled by the same player until the end of the duel. Move the duel’s loser home.

“Face me, Shono! Fight me now!” – Matsu Mitsuko

Influence: 2

Deck: Conflict

Number: 75

Illustrator: Tomas Muir

Type: Event

Cost: 1

Clan: Crane

Earth role only. Action: During a conflict, initiate a [Politics] duel against a character your opponent controls of his or her choice – resolve the duel. Until the end of the conflict, the duel’s loser gains: “Increase the cost to play each card in your hand by 1.”

Influence: 1

Deck: Conflict

Number: 56

Illustrator: Guillaume Ducos

Type: Character

Cost: 2

Military Skill: -

Political Skill: 2

Glory: 2

Clan: Crane

Courtier. Duelist.

After this character wins a duel, honor it. After this character loses a duel, dishonor it. Action: During a conflict, initiate a [Politics] duel – resolve the duel. The controller of the duel’s winner draws 2 cards.

Deck: Dynasty

Number: 12

Illustrator: Joyce Maureira

Type: Character

Cost: 2

Military Skill: 2

Political Skill: -

Glory: 1

Clan: Crab

Bushi. Duelist.

While you are less honorable than an opponent, this character gets +1[Military]. Action: During a conflict, initiate a [Military] duel – resolve the duel. Put 1 fate on the duel’s winner.

Deck: Dynasty

Number: 6

Illustrator: Felipe Gaona

Type: Event

Cost: 0

Clan: Neutral

Keeper role only. Interrupt: When the effects of an opponent’s event would initiate during a conflict, initiate a [Military] duel against a character your opponent controls of his or her choice – resolve the duel. If your character is the duel’s winner, cancel those effects.

Deck: Conflict

Number: 79

Illustrator: Borja Pindado

Type: Character

Cost: 2

Military Skill: 3

Political Skill: 2

Glory: 1

Clan: Phoenix

Shugenja. Fire.

This character cannot be declared as an attacker except during [Fire] conflicts.

“I had barely bowed my head before the trees began to burn. What has drawn so many fire kami to this place?”

Deck: Dynasty

Number: 26

Illustrator: Le Vuong

Type: Event

Cost: 1

Clan: Phoenix

Spell. Fire.

Reaction: After you win a conflict by 5 or more skill, choose a character you control – honor that character.

“Even the Fortunes must recognize greatness.”

Influence: 3

Deck: Conflict

Number: 66

Illustrator: Stephanie Pui-Mun Law

Type: Event

Cost: 3

Clan: Lion

Reaction: After you break a province during a [Military] conflict – honor each character you control.

“If we should be victorious, it is because the heavens will it.”

Influence: 3

Deck: Conflict

Number: 64

Illustrator: Sergio Camarena

Type: Character

Cost: 2

Military Skill: 2

Political Skill: 2

Glory: 1

Clan: Crab

Bushi.

Air role only. Composure — This character does not bow as a result of conflict resolution in conflicts in which it is defending. (You have composure if your honor bid is lower than an opponent’s.)

Influence: 1

Deck: Conflict

Number: 49

Illustrator: Calvin Chua

Type: Event

Cost: 0

Clan: Lion

Action: During a [Military] conflict, choose an attachment on a participating character – discard that attachment. Then, your opponent may resolve this ability.

“On the battlefield, all actions are honorable.” – Akodo’s Leadership

Influence: 1

Deck: Conflict

Number: 62

Illustrator: Lukas Banas

Type: Character

Cost: 6

Military Skill: -

Political Skill: -

Glory: 6

Clan: Neutral

Imperial. Emperor. Mythic.

No attachments. If an opponent has the Imperial Favor, discard this character. Action: During a conflict, choose a participating character – bow that character. Interrupt: When an opponent triggers an ability that chooses 1 or more targets – you choose those targets instead.

Deck: Dynasty

Number: 46

Illustrator: Asep Ariyanto

Type: Holding

Strength: +0

Clan: Crab

Action: During a [Military] conflict in which you are defending, discard a card from your hand and choose a ready attacking character. That character’s controller selects one – bow that character, or remove 1 fate from it.

Deck: Dynasty

Number: 10

Illustrator: Lukas Banas

Type: Character

Cost: 4

Military Skill: 4

Political Skill: 2

Glory: 1

Clan: Crab

Bushi. Berserker. Duelist.

While you are less honorable than an opponent, this character does not bow as the result of conflict resolution in [Military] conflicts and cannot lose duels. (This character is not the duel’s loser but the opponent’s character is still the duel’s winner.)

Deck: Dynasty

Number: 9

Illustrator: Asep Ariyanto

Type: Attachment

Cost: 2

Bonus Military Skill: +3

Bonus Political Skill: +0

Clan: Crab

Weapon.

Attach to a Bushi character. Restricted. Reaction: After attached character wins a [Military] conflict, remove 1 fate from attached character. Your opponent chooses a participating character he or she controls – discard that character.

Influence: 2

Deck: Conflict

Number: 50

Illustrator: Chris Pritchard

Type: Character

Cost: 2

Military Skill: 2

Political Skill: 2

Glory: 1

Clan: Unicorn

Bushi. Cavalry. Duelist.

Composure — This character gets +2[Military]. (You have composure if your honor bid is lower than an opponent’s.) Action: During a conflict, initiate a [Military] duel – resolve the duel. The controller of the duel’s winner moves a character from his or her home area to the conflict.

Deck: Dynasty

Number: 37

Illustrator: Felipe Gaona

Type: Character

Cost: 2

Military Skill: 2

Political Skill: 1

Glory: 2

Clan: Lion

Bushi. Duelist.

Pride. Action: During a conflict, initiate a [Military] duel – resolve the duel. The duel’s winner does not bow as a result of this conflict’s resolution.

Deck: Dynasty

Number: 21

Illustrator: Felipe Gaona

Type: Character

Cost: 3

Military Skill: 2

Political Skill: 2

Glory: 2

Clan: Neutral

Courtier. Imperial. Magistrate.

Seeker role only. While this character is attacking, each character with printed cost 4 or higher does not count its skill toward the resolution of this conflict.

Deck: Dynasty

Number: 43

Illustrator: Lin Hsiang

Type: Attachment

Cost: 1

Bonus Military Skill: +1

Bonus Political Skill: +1

Clan: Crane

Skill.

Attach to a Duelist character. Reaction: After honor dials are revealed during a duel in which attached character is participating – increase or decrease the value of your bid by 1 (to a minimum of 0).

Influence: 1

Deck: Conflict

Number: 53

Illustrator: Lin Hsiang

Type: Character

Cost: 1

Military Skill: 0

Political Skill: 2

Glory: 1

Clan: Crane

Courtier.

Composure — This character cannot be chosen as the target of an opponent’s triggered ability. (You have composure if your honor bid is lower than an opponent’s.)

Deck: Dynasty

Number: 11

Illustrator: Kevin Zamir Goeke

Type: Character

Cost: 3

Military Skill: 2

Political Skill: 3

Glory: 1

Clan: Unicorn

Courtier. Cavalry.

Reaction: After you reveal your honor dial – change the bid on your dial to a value 1 higher or lower than its current value (to a minimum of 1 and a maximum of 5).

His eyes betrayed him, as the eyes of the sultan had in Safa Silib.

Deck: Dynasty

Number: 38

Illustrator: Derek D. Edgell

Type: Character

Cost: 2

Military Skill: 2

Political Skill: 1

Glory: 1

Clan: Lion

Courtier.

While you are more honorable than an opponent, this character gets +2[Politics].

“I could go on for hours! And I will!”

Deck: Dynasty

Number: 22

Illustrator: Lin Hsiang

Type: Province

Strength: 4

Clan: Neutral

Reaction: After this province is revealed – search the top 5 cards of your conflict deck for an attachment and put it into play attached to a character you control. Shuffle.

Element: fire

Deck: Province

Number: 2

Illustrator: Matt Zeilinger

Type: Event

Cost: 1

Clan: Crab

Action: During a conflict, sacrifice a (friendly) defending character and choose an attacking character – set the attacking character’s [Military] skill to 0 until the end of the conflict.

“Give her a proper funeral, with all honors. She honored her familiy, and served her daimyō well.” – Hida Kisada

Influence: 2

Deck: Conflict

Number: 52

Illustrator: Calvin Chua

Type: Attachment

Cost: 0

Bonus Military Skill: +0

Bonus Political Skill: +0

Clan: Scorpion

Item.

Attach to a Shinobi character. Attached character gains covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)

Influence: 1

Deck: Conflict

Number: 69

Illustrator: Mauro Dal Bo

Type: Character

Cost: 4

Military Skill: 2

Political Skill: 4

Glory: 2

Clan: Phoenix

Shugenja. Void. Elemental Master.

Forced Reaction: After the [Void] ring is claimed, choose a character with no fate – remove that character from the game. (Unlimited.)

Had she killed him? But there was no blood on the ninjatō’s blade. Nor was there a body... He was gone—whoever he was.

Deck: Dynasty

Number: 29

Illustrator: Arif Wijawa

Type: Attachment

Cost: 2

Bonus Military Skill: +1

Bonus Political Skill: +1

Clan: Unicorn

Item. Meishōdō.

Action: While attached character is attacking, lose 1 honor – reduce the attacked province’s province strength by 1 until the end of the conflict (to a minimum of 0). (Unlimited.)

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