: During a conflict in which this character is participating, if you have the Imperial Favor – each player cannot play cards from his or her hand until the end of this conflict.
“I fear you are searching for the perfect answer. Sometimes there is none, and you must still make a decision.” – Agasha Sumiko
Deck: Dynasty
Number: 45
Illustrator: Maerel Hibadita
Type: Holding
Strength: +1
Clan: Phoenix
Shrine.
Action: Return 1 or more rings from your claimed ring pool to the unclaimed ring pool – you gain 1 honor for each ring returned in this way.
The lights shine through to Yomi in the hopes of finding those they once knew.
Deck: Dynasty
Number: 30
Illustrator: John Donahue
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Neutral
Bushi. Duelist. Mantis Clan.
Composure — This character gets +2 glory. (You have composure if your honor bid is lower than an opponent’s.) Action: During a conflict, initiate a [Military] duel – resolve the duel. Honor the duel’s winner.
Deck: Dynasty
Number: 41
Illustrator: Felipe Gaona
Type: Character
Cost: 3
Military Skill: 1
Political Skill: 5
Glory: 2
Clan: Scorpion
Courtier. Imperial.
“Will that be all?”
Deck: Dynasty
Number: 33
Illustrator: Andreia Ugrai
Type: Event
Cost: 0
Clan: Unicorn
Action: During a conflict, initiate a [Military] duel – resolve the duel, giving each dueling character gets +1[Military] for each other participating character controlled by the same player until the end of the duel. Move the duel’s loser home.
“Face me, Shono! Fight me now!” – Matsu Mitsuko
Influence: 2
Deck: Conflict
Number: 75
Illustrator: Tomas Muir
Type: Event
Cost: 1
Clan: Crane
Earth role only. Action: During a conflict, initiate a [Politics] duel against a character your opponent controls of his or her choice – resolve the duel. Until the end of the conflict, the duel’s loser gains: “Increase the cost to play each card in your hand by 1.”
Influence: 1
Deck: Conflict
Number: 56
Illustrator: Guillaume Ducos
Type: Character
Cost: 2
Military Skill: -
Political Skill: 2
Glory: 2
Clan: Crane
Courtier. Duelist.
After this character wins a duel, honor it. After this character loses a duel, dishonor it. Action: During a conflict, initiate a [Politics] duel – resolve the duel. The controller of the duel’s winner draws 2 cards.
Deck: Dynasty
Number: 12
Illustrator: Joyce Maureira
Type: Character
Cost: 2
Military Skill: 2
Political Skill: -
Glory: 1
Clan: Crab
Bushi. Duelist.
While you are less honorable than an opponent, this character gets +1[Military]. Action: During a conflict, initiate a [Military] duel – resolve the duel. Put 1 fate on the duel’s winner.
Deck: Dynasty
Number: 6
Illustrator: Felipe Gaona
Type: Event
Cost: 0
Clan: Neutral
Keeper role only. Interrupt: When the effects of an opponent’s event would initiate during a conflict, initiate a [Military] duel against a character your opponent controls of his or her choice – resolve the duel. If your character is the duel’s winner, cancel those effects.
Deck: Conflict
Number: 79
Illustrator: Borja Pindado
Type: Character
Cost: 2
Military Skill: 3
Political Skill: 2
Glory: 1
Clan: Phoenix
Shugenja. Fire.
This character cannot be declared as an attacker except during [Fire] conflicts.
“I had barely bowed my head before the trees began to burn. What has drawn so many fire kami to this place?”
Deck: Dynasty
Number: 26
Illustrator: Le Vuong
Type: Event
Cost: 1
Clan: Phoenix
Spell. Fire.
Reaction: After you win a conflict by 5 or more skill, choose a character you control – honor that character.
“Even the Fortunes must recognize greatness.”
Influence: 3
Deck: Conflict
Number: 66
Illustrator: Stephanie Pui-Mun Law
Type: Event
Cost: 3
Clan: Lion
Reaction: After you break a province during a [Military] conflict – honor each character you control.
“If we should be victorious, it is because the heavens will it.”
Influence: 3
Deck: Conflict
Number: 64
Illustrator: Sergio Camarena
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Crab
Bushi.
Air role only. Composure — This character does not bow as a result of conflict resolution in conflicts in which it is defending. (You have composure if your honor bid is lower than an opponent’s.)
Influence: 1
Deck: Conflict
Number: 49
Illustrator: Calvin Chua
Type: Event
Cost: 0
Clan: Lion
Action: During a [Military] conflict, choose an attachment on a participating character – discard that attachment. Then, your opponent may resolve this ability.
“On the battlefield, all actions are honorable.” – Akodo’s Leadership
Influence: 1
Deck: Conflict
Number: 62
Illustrator: Lukas Banas
Type: Character
Cost: 6
Military Skill: -
Political Skill: -
Glory: 6
Clan: Neutral
Imperial. Emperor. Mythic.
No attachments. If an opponent has the Imperial Favor, discard this character. Action: During a conflict, choose a participating character – bow that character. Interrupt: When an opponent triggers an ability that chooses 1 or more targets – you choose those targets instead.
Deck: Dynasty
Number: 46
Illustrator: Asep Ariyanto
Type: Holding
Strength: +0
Clan: Crab
Action: During a [Military] conflict in which you are defending, discard a card from your hand and choose a ready attacking character. That character’s controller selects one – bow that character, or remove 1 fate from it.
Deck: Dynasty
Number: 10
Illustrator: Lukas Banas
Type: Character
Cost: 4
Military Skill: 4
Political Skill: 2
Glory: 1
Clan: Crab
Bushi. Berserker. Duelist.
While you are less honorable than an opponent, this character does not bow as the result of conflict resolution in [Military] conflicts and cannot lose duels. (This character is not the duel’s loser but the opponent’s character is still the duel’s winner.)
Deck: Dynasty
Number: 9
Illustrator: Asep Ariyanto
Type: Attachment
Cost: 2
Bonus Military Skill: +3
Bonus Political Skill: +0
Clan: Crab
Weapon.
Attach to a Bushi character. Restricted. Reaction: After attached character wins a [Military] conflict, remove 1 fate from attached character. Your opponent chooses a participating character he or she controls – discard that character.
Influence: 2
Deck: Conflict
Number: 50
Illustrator: Chris Pritchard
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Unicorn
Bushi. Cavalry. Duelist.
Composure — This character gets +2[Military]. (You have composure if your honor bid is lower than an opponent’s.) Action: During a conflict, initiate a [Military] duel – resolve the duel. The controller of the duel’s winner moves a character from his or her home area to the conflict.
Deck: Dynasty
Number: 37
Illustrator: Felipe Gaona
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 2
Clan: Lion
Bushi. Duelist.
Pride. Action: During a conflict, initiate a [Military] duel – resolve the duel. The duel’s winner does not bow as a result of this conflict’s resolution.
Deck: Dynasty
Number: 21
Illustrator: Felipe Gaona
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 2
Glory: 2
Clan: Neutral
Courtier. Imperial. Magistrate.
Seeker role only. While this character is attacking, each character with printed cost 4 or higher does not count its skill toward the resolution of this conflict.
Deck: Dynasty
Number: 43
Illustrator: Lin Hsiang
Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Crane
Skill.
Attach to a Duelist character. Reaction: After honor dials are revealed during a duel in which attached character is participating – increase or decrease the value of your bid by 1 (to a minimum of 0).
Influence: 1
Deck: Conflict
Number: 53
Illustrator: Lin Hsiang
Type: Character
Cost: 1
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Crane
Courtier.
Composure — This character cannot be chosen as the target of an opponent’s triggered ability. (You have composure if your honor bid is lower than an opponent’s.)
Deck: Dynasty
Number: 11
Illustrator: Kevin Zamir Goeke
Type: Character
Cost: 3
Military Skill: 2
Political Skill: 3
Glory: 1
Clan: Unicorn
Courtier. Cavalry.
Reaction: After you reveal your honor dial – change the bid on your dial to a value 1 higher or lower than its current value (to a minimum of 1 and a maximum of 5).
His eyes betrayed him, as the eyes of the sultan had in Safa Silib.
Deck: Dynasty
Number: 38
Illustrator: Derek D. Edgell
Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 1
Clan: Lion
Courtier.
While you are more honorable than an opponent, this character gets +2[Politics].
“I could go on for hours! And I will!”
Deck: Dynasty
Number: 22
Illustrator: Lin Hsiang
Type: Province
Strength: 4
Clan: Neutral
Reaction: After this province is revealed – search the top 5 cards of your conflict deck for an attachment and put it into play attached to a character you control. Shuffle.
Element: fire
Deck: Province
Number: 2
Illustrator: Matt Zeilinger
Type: Event
Cost: 1
Clan: Crab
Action: During a conflict, sacrifice a (friendly) defending character and choose an attacking character – set the attacking character’s [Military] skill to 0 until the end of the conflict.
“Give her a proper funeral, with all honors. She honored her familiy, and served her daimyō well.” – Hida Kisada
Influence: 2
Deck: Conflict
Number: 52
Illustrator: Calvin Chua
Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +0
Clan: Scorpion
Item.
Attach to a Shinobi character. Attached character gains covert. (When this character attacks, choose one character without covert. That character cannot be declared as a defender.)
Influence: 1
Deck: Conflict
Number: 69
Illustrator: Mauro Dal Bo
Type: Character
Cost: 4
Military Skill: 2
Political Skill: 4
Glory: 2
Clan: Phoenix
Shugenja. Void. Elemental Master.
Forced Reaction: After the [Void] ring is claimed, choose a character with no fate – remove that character from the game. (Unlimited.)
Had she killed him? But there was no blood on the ninjatō’s blade. Nor was there a body... He was gone—whoever he was.
Deck: Dynasty
Number: 29
Illustrator: Arif Wijawa
Type: Attachment
Cost: 2
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Unicorn
Item. Meishōdō.
Action: While attached character is attacking, lose 1 honor – reduce the attacked province’s province strength by 1 until the end of the conflict (to a minimum of 0). (Unlimited.)